AI Insights · Timothy · April 2024
Top 5 Anime Games in Ukraine Q1 2024
Analyzing the performance of the top 5 anime games on a unified platform in Ukraine during Q1 2024, highlighting trends in weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 anime games on a unified platform in Ukraine showed varying trends in terms of weekly downloads, revenue, and active user engagement. Here’s a closer look at their performance:
ONE PUNCH MAN: WORLD from A PLUS JAPAN Inc. experienced fluctuations in weekly revenue, peaking at approximately $905 in the first week of February and dipping to around $97 in mid-March. Weekly downloads saw a significant drop from 7.5K at the end of January to just over 500 by the end of March. Active users also declined, starting from 3.5K in late January and stabilizing around 1.3K towards the end of the quarter.
Black Clover M by GARENA INTERNATIONAL II PRIVATE LIMITED showed a notable spike in revenue in early January, reaching $2.5K, but saw a gradual decrease, bottoming out at $183 in late March. Downloads remained relatively stable with a slight drop from over 1K in early January to around 350 by the end of March. Active users hovered around the 11K mark throughout the quarter, peaking at 13.2K in mid-February.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. had a peak revenue of $2K in mid-February but saw a decline, ending the quarter at $1.2K. Downloads started at 1.2K in early January but dropped significantly to just 45 by the end of March. Active users followed a downward trend, starting at 3K and decreasing to 1.4K.
SwordArtOnline: IntegralFactor, also from Bandai Namco Entertainment Inc., maintained a modest performance with downloads peaking at 1.3K in mid-January but later dropping to around 169 by the end of March. Active users showed a similar trend, starting at 1K in early January and ending at 871 by late March.
One Punch Man - The Strongest by Shanghai Moonton Technology Co., Ltd. had a relatively stable revenue, peaking at $408 in mid-March. Downloads fluctuated, starting at 291 in early January, peaking at 438 in mid-February, and settling at around 96 by the end of March. Active users remained robust, starting at 13.8K in early January and maintaining around 14.2K towards the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.